Provider Trends in United States (NJ)
Which game providers are gaining or losing lobby visibility in United States (NJ).
Last updated: β 28 providers analyzed
All Provider Trends (28)
| # | Provider | Games | Avg Visibility | Risers | Fallers | New | Trend |
|---|---|---|---|---|---|---|---|
| 1 | DGCGameflex | 1 | +105.0% | 1 | - | 5 | +0.3965 |
| 2 | Play'n GO | 1 | +78.6% | 1 | - | 4 | +0.3513 |
| 3 | Inspired Gaming | 3 | +83.8% | 3 | - | 1 | +0.2337 |
| 4 | Slingo Originals | 7 | +43.9% | 7 | - | - | +0.2210 |
| 5 | GAMEIOM | 1 | +31.8% | 1 | - | 2 | +0.1528 |
| 6 | EVERI | 1 | +21.2% | 1 | - | - | +0.1277 |
| 7 | Big Time Gaming | 2 | +18.2% | 2 | - | - | +0.1075 |
| 8 | Unknown | 97 | +24.2% | 53 | 40 | 118 | +0.1028 |
| 9 | Pushgaming | 1 | +16.7% | 1 | - | 1 | +0.0929 |
| 10 | SPINGAMES | 1 | +16.7% | 1 | - | 3 | +0.0884 |
| 11 | Scientific Games | 11 | +9.9% | 8 | 3 | 10 | +0.0588 |
| 12 | Novomatic | 1 | +10.1% | 1 | - | 1 | +0.0559 |
| 13 | CORAL | 14 | +7.4% | 3 | 11 | - | +0.0404 |
| 14 | NetEnt | 2 | +5.9% | 2 | - | 1 | +0.0339 |
| 15 | Games Global | 8 | +5.5% | 3 | 5 | 4 | +0.0317 |
| 16 | WhiteHat | 1 | +3.3% | 1 | - | 2 | +0.0303 |
| 17 | Pariplay | 2 | +4.2% | 1 | 1 | 2 | +0.0240 |
| 18 | Evolution | 12 | +3.9% | 3 | 7 | 3 | +0.0217 |
| 19 | INHOUSE | 6 | +2.1% | - | 6 | - | +0.0116 |
| 20 | Playson | 3 | +2.1% | 1 | 2 | 1 | +0.0113 |
| 21 | Hacksaw Gaming | 1 | +1.7% | 1 | - | 2 | +0.0099 |
| 22 | the Bay image | 1 | +1.6% | 1 | - | - | +0.0097 |
| 23 | IGT | 10 | +1.6% | 6 | 4 | 2 | +0.0087 |
| 24 | Red Tiger | 1 | -0.7% | - | - | - | +0.0087 |
| 25 | Pragmatic Play | 5 | +1.3% | 2 | 3 | 4 | +0.0070 |
| 26 | Octoplay | 4 | +1.1% | - | 4 | 4 | +0.0065 |
| 27 | DGC | 1 | +0.6% | - | 1 | - | +0.0037 |
| 28 | Relax Gaming | 2 | 0.0% | - | 2 | 7 | 0.0000 |
Methodology
Based on lobby visibility data collected daily across United States (NJ)'s licensed online casino operators. Trend scores combine changes in visibility positioning (75% weight) and casino availability (25% weight), with a consistency adjustment to penalize volatile movements. Games are ranked by their composite trend score. Only games with sufficient historical data are included in the main ranking.