Provider Trends in United States (NJ)
Which game providers are gaining or losing lobby visibility in United States (NJ).
Last updated: — 26 providers analyzed
All Provider Trends (26)
| # | Provider | Games | Avg Visibility | Risers | Fallers | New | Trend |
|---|---|---|---|---|---|---|---|
| 1 | AGS | 1 | +163.3% | 1 | - | - | +0.5367 |
| 2 | lightandwonder | 2 | +110.5% | 2 | - | - | +0.3079 |
| 3 | Light & Wonder | 19 | +71.6% | 19 | - | 25 | +0.2553 |
| 4 | SPINGAMES | 1 | +40.0% | 1 | - | 5 | +0.2444 |
| 5 | IGT | 14 | +60.1% | 12 | 2 | 4 | +0.1988 |
| 6 | Evolution | 11 | +60.9% | 11 | - | 8 | +0.1918 |
| 7 | Playtech | 1 | +18.0% | 1 | - | 8 | +0.1573 |
| 8 | gamesglobaldirect | 5 | +42.4% | 5 | - | - | +0.1561 |
| 9 | Pariplay | 5 | +25.9% | 5 | - | 15 | +0.1337 |
| 10 | Slingo Originals | 4 | +67.3% | 4 | - | - | +0.1310 |
| 11 | Games Global | 6 | +23.3% | 6 | - | 18 | +0.1124 |
| 12 | Play'n GO | 5 | +20.5% | 5 | - | 5 | +0.1002 |
| 13 | White Hat Studios | 3 | +12.5% | 3 | - | 6 | +0.0979 |
| 14 | Everi | 2 | +21.8% | 2 | - | - | +0.0919 |
| 15 | Octoplay | 2 | +5.6% | 2 | - | 6 | +0.0898 |
| 16 | Foxium | 1 | +8.3% | 1 | - | - | +0.0873 |
| 17 | Big Time Gaming | 1 | +6.7% | 1 | - | - | +0.0407 |
| 18 | Blueprint Gaming | 2 | +4.1% | 2 | - | 1 | +0.0194 |
| 19 | NetEnt | 2 | +1.8% | 2 | - | 1 | +0.0157 |
| 20 | Push Gaming | 1 | -9.1% | 1 | - | 5 | +0.0054 |
| 21 | Aristocrat | 1 | -10.6% | - | 1 | - | -0.0216 |
| 22 | Konami | 1 | -6.1% | 1 | - | - | -0.0358 |
| 23 | Red Tiger | 1 | -7.7% | 1 | - | - | -0.0455 |
| 24 | High 5 Games | 1 | -7.8% | 1 | - | - | -0.0523 |
| 25 | ELK Studios | 1 | -8.0% | 1 | - | - | -0.0546 |
| 26 | Inspired Gaming | 1 | -19.8% | 1 | - | 3 | -0.0583 |
32.7% of trending-game visibility is not yet attributed to a provider.
Methodology
Based on lobby visibility data collected daily across United States (NJ)'s licensed online casino operators. Trend scores combine changes in visibility positioning (75% weight) and casino availability (25% weight), with a consistency adjustment to penalize volatile movements. Games are ranked by their composite trend score. Only games with sufficient historical data are included in the main ranking.