Provider Trends in Germany
Which game providers are gaining or losing lobby visibility in Germany.
Last updated: — 27 providers analyzed
All Provider Trends (27)
| # | Provider | Games | Avg Visibility | Risers | Fallers | New | Trend |
|---|---|---|---|---|---|---|---|
| 1 | Bonus Spin | 1 | +440.0% | 1 | - | - | +1.2273 |
| 2 | Reel Time Gaming | 2 | +96.9% | 2 | - | - | +0.3544 |
| 3 | Swintt | 2 | +91.7% | 2 | - | - | +0.3175 |
| 4 | Play'n GO | 11 | +72.5% | 11 | - | 3 | +0.2786 |
| 5 | Relax Gaming | 3 | +96.1% | 3 | - | - | +0.2276 |
| 6 | Hacksaw Gaming | 4 | +61.0% | 4 | - | 15 | +0.2050 |
| 7 | Novomatic | 2 | +37.7% | 2 | - | - | +0.2011 |
| 8 | Pariplay | 8 | +55.2% | 8 | - | - | +0.1987 |
| 9 | Nolimit City | 6 | +53.3% | 6 | - | - | +0.1935 |
| 10 | Pragmatic Play | 25 | +54.5% | 25 | - | 12 | +0.1848 |
| 11 | Synot Games | 4 | +38.0% | 4 | - | 50 | +0.1580 |
| 12 | Gamomat | 10 | +28.1% | 10 | - | 1 | +0.1259 |
| 13 | GAMEIOM | 2 | +14.3% | 2 | - | - | +0.1048 |
| 14 | Light & Wonder | 19 | +25.7% | 19 | - | - | +0.1038 |
| 15 | Red Tiger | 18 | +22.3% | 18 | - | - | +0.0933 |
| 16 | To The Moon | 1 | +12.5% | 1 | - | - | +0.0681 |
| 17 | Push Gaming | 3 | +11.2% | 3 | - | - | +0.0633 |
| 18 | Merkur | 9 | +11.9% | 9 | - | 14 | +0.0622 |
| 19 | Blueprint Gaming | 1 | +10.3% | 1 | - | - | +0.0524 |
| 20 | Red Rake Gaming | 1 | +7.7% | 1 | - | - | +0.0487 |
| 21 | Capecod Gaming | 4 | +9.3% | 4 | - | - | +0.0476 |
| 22 | Playson | 1 | +7.4% | 1 | - | - | +0.0421 |
| 23 | Games Global | 3 | +8.1% | 3 | - | - | +0.0370 |
| 24 | ELK Studios | 2 | +6.3% | 2 | - | - | +0.0352 |
| 25 | NetEnt | 1 | +6.7% | 1 | - | - | +0.0350 |
| 26 | Greentube | 1 | +7.1% | 1 | - | - | +0.0343 |
| 27 | Oryx Gaming | 2 | +4.3% | 2 | - | 2 | +0.0274 |
22.5% of trending-game visibility is not yet attributed to a provider.
Methodology
Based on lobby visibility data collected daily across Germany's licensed online casino operators. Trend scores combine changes in visibility positioning (75% weight) and casino availability (25% weight), with a consistency adjustment to penalize volatile movements. Games are ranked by their composite trend score. Only games with sufficient historical data are included in the main ranking.