Provider Trends in Denmark
Which game providers are gaining or losing lobby visibility in Denmark.
Last updated: — 28 providers analyzed
All Provider Trends (28)
| # | Provider | Games | Avg Visibility | Risers | Fallers | New | Trend |
|---|---|---|---|---|---|---|---|
| 1 | Thunderkick | 1 | +171.0% | 1 | - | 1 | +0.7391 |
| 2 | Relax Gaming | 3 | +143.9% | 1 | 2 | 2 | +0.3850 |
| 3 | Barcrest | 1 | +165.2% | 1 | - | - | +0.3802 |
| 4 | Stakelogic | 1 | +82.5% | 1 | - | - | +0.3178 |
| 5 | Scientific Games | 1 | +90.9% | 1 | - | - | +0.2816 |
| 6 | ELK Studios | 2 | +66.6% | 2 | - | 15 | +0.2335 |
| 7 | Nolimit City | 1 | +50.0% | - | 1 | 1 | +0.2158 |
| 8 | Big Time Gaming | 4 | +57.9% | 1 | 3 | 2 | +0.2037 |
| 9 | Games Global | 10 | +58.7% | 5 | 5 | 22 | +0.1967 |
| 10 | Peter & Sons | 1 | +35.2% | - | 1 | 2 | +0.1851 |
| 11 | Pragmatic Play | 32 | +44.1% | 8 | 23 | 4 | +0.1563 |
| 12 | NetEnt | 1 | +27.9% | - | 1 | 2 | +0.1556 |
| 13 | Hacksaw Gaming | 7 | +29.9% | 2 | 5 | 5 | +0.1439 |
| 14 | Booming Games | 1 | +20.0% | - | 1 | 6 | +0.1182 |
| 15 | Push Gaming | 2 | +21.9% | - | 2 | 1 | +0.1146 |
| 16 | Unknown | 90 | +26.9% | 22 | 68 | 98 | +0.1132 |
| 17 | Evolution | 13 | +29.6% | 3 | 10 | 1 | +0.0989 |
| 18 | Play'n GO | 5 | +16.2% | - | 5 | 7 | +0.0893 |
| 19 | Gaming Realms | 1 | +5.0% | - | 1 | 1 | +0.0770 |
| 20 | WhiteHat | 1 | +12.5% | - | 1 | - | +0.0681 |
| 21 | Red Tiger | 2 | +11.4% | - | 2 | 1 | +0.0604 |
| 22 | Fortune Factory Studios | 1 | +7.3% | - | 1 | - | +0.0451 |
| 23 | WIN Studios | 1 | +7.1% | - | 1 | - | +0.0428 |
| 24 | Greentube | 1 | +6.9% | - | 1 | 3 | +0.0396 |
| 25 | Spillehallen | 12 | +3.8% | - | 12 | - | +0.0245 |
| 26 | Octoplay | 1 | +3.8% | - | 1 | 2 | +0.0234 |
| 27 | Yggdrasil | 1 | +4.0% | - | 1 | 4 | +0.0226 |
| 28 | Quickspin | 3 | +3.6% | - | 3 | 1 | +0.0222 |
Methodology
Based on lobby visibility data collected daily across Denmark's licensed online casino operators. Trend scores combine changes in visibility positioning (75% weight) and casino availability (25% weight), with a consistency adjustment to penalize volatile movements. Games are ranked by their composite trend score. Only games with sufficient historical data are included in the main ranking.